Sky Striker Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
R Rarity
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
R Rarity
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        R Rarity
        Sky Striker Maneuver - Afterburners!
        R Rarity
        Sky Striker Maneuver - Afterburners!
        R Rarity
        Sky Striker Maneuver - Afterburners!
        Spell Normal
        Sky Striker Maneuver - Afterburners!

          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

          SR Rarity
          Sky Striker Mecha - Hornet Drones
          SR Rarity
          Sky Striker Mecha - Hornet Drones
          SR Rarity
          Sky Striker Mecha - Hornet Drones
          Spell Quick
          Sky Striker Mecha - Hornet Drones

            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

            SR Rarity
            Sky Striker Mecha - Widow Anchor
            SR Rarity
            Sky Striker Mecha - Widow Anchor
            SR Rarity
            Sky Striker Mecha - Widow Anchor
            Spell Quick
            Sky Striker Mecha - Widow Anchor

              If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

              UR Rarity
              Sky Striker Mobilize - Engage!
              UR Rarity
              Sky Striker Mobilize - Engage!
              UR Rarity
              Sky Striker Mobilize - Engage!
              Spell Normal
              Sky Striker Mobilize - Engage!

                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                UR Rarity
                Sky Striker Mobilize - Linkage!
                UR Rarity
                Sky Striker Mobilize - Linkage!
                UR Rarity
                Sky Striker Mobilize - Linkage!
                Spell Quick
                Sky Striker Mobilize - Linkage!

                  If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                  UR Rarity
                  Sky Striker Special Maneuver - Lemnisgate!
                  UR Rarity
                  Sky Striker Special Maneuver - Lemnisgate!
                  UR Rarity
                  Sky Striker Special Maneuver - Lemnisgate!
                  Spell Quick
                  Sky Striker Special Maneuver - Lemnisgate!

                    Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.

                          Extra Deck

                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                          SR Rarity
                          Prototype Sky Striker Ace - Amatsu
                          SR Rarity
                          Prototype Sky Striker Ace - Amatsu
                          SR Rarity
                          Prototype Sky Striker Ace - Amatsu
                          DARK
                          Prototype Sky Striker Ace - Amatsu
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.

                          UR Rarity
                          Sky Striker Ace - Azalea
                          UR Rarity
                          Sky Striker Ace - Azalea
                          UR Rarity
                          Sky Striker Ace - Azalea
                          DARK
                          Sky Striker Ace - Azalea
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top-Left

                          Bottom-Right


                          2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                           Rarity
                          Sky Striker Ace - Camellia
                           Rarity
                          Sky Striker Ace - Camellia
                           Rarity
                          Sky Striker Ace - Camellia
                          DARK
                          Sky Striker Ace - Camellia
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top-Right

                          Bottom-Left


                          2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.

                          R Rarity
                          Sky Striker Ace - Hayate
                          R Rarity
                          Sky Striker Ace - Hayate
                          R Rarity
                          Sky Striker Ace - Hayate
                          WIND
                          Sky Striker Ace - Hayate
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                          UR Rarity
                          Sky Striker Ace - Kagari
                          UR Rarity
                          Sky Striker Ace - Kagari
                          UR Rarity
                          Sky Striker Ace - Kagari
                          FIRE
                          Sky Striker Ace - Kagari
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Top-Left


                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                          SR Rarity
                          Sky Striker Ace - Shizuku
                          SR Rarity
                          Sky Striker Ace - Shizuku
                          SR Rarity
                          Sky Striker Ace - Shizuku
                          WATER
                          Sky Striker Ace - Shizuku
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Top-Right


                          1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                          SR Rarity
                          Sky Striker Ace - Zeke
                          SR Rarity
                          Sky Striker Ace - Zeke
                          SR Rarity
                          Sky Striker Ace - Zeke
                          DARK
                          Sky Striker Ace - Zeke
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                          UR Rarity
                          Sky Striker Ace = Zero
                          UR Rarity
                          Sky Striker Ace = Zero
                          UR Rarity
                          Sky Striker Ace = Zero
                          LIGHT
                          Sky Striker Ace = Zero
                          • ATK:

                          • 2000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.

                          Need 40 UR

                           Rarity
                          Sanaki the Mikanko Devotee1 card
                          UR Rarity
                          Elder Entity N'tss1 card
                          UR Rarity
                          Garura, Wings of Resonant Life1 card
                          UR Rarity
                          Sky Striker Ace - Kagari1 card
                          UR Rarity
                          Sky Striker Ace = Zero1 card
                          UR Rarity
                          Tri-Brigade Arms Bucephalus II1 card
                          UR Rarity
                          Ohime the Manifested Mikanko1 card
                           Rarity
                          Uzuhime the Manifested Mikanko3 card
                          UR Rarity
                          Double-Edged Sword1 card
                          UR Rarity
                          Forbidden Droplet3 card
                          UR Rarity
                          Harpie's Feather Duster1 card
                          UR Rarity
                          Heavy Storm1 card
                          UR Rarity
                          Lightning Storm2 card
                           Rarity
                          Mikanko Divine Dance - Futahashira no Uzu no Miko2 card
                          UR Rarity
                          Mikanko Fire Dance1 card
                          UR Rarity
                          Mikanko Water Arabesque3 card
                          UR Rarity
                          Raigeki1 card
                          UR Rarity
                          Sky Striker Mobilize - Engage!3 card
                          UR Rarity
                          Triple Tactics Talent2 card
                          UR Rarity
                          Triple Tactics Thrust1 card
                          UR Rarity
                          Ultimate Slayer3 card
                          UR Rarity
                          Upstart Goblin3 card
                          UR Rarity
                          Way Where There's a Will1 card
                          UR Rarity
                          Red Reboot2 card

                          Main: 40 Extra: 15

                          SR Rarity
                          1 cardHa-Re the Sword Mikanko
                          SR Rarity
                          1 cardHa-Re the Sword Mikanko
                          Ha-Re the Sword Mikanko
                          FIRE 3
                          Ha-Re the Sword Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                          SR Rarity
                          1 cardHu-Li the Jewel Mikanko
                          SR Rarity
                          1 cardHu-Li the Jewel Mikanko
                          Hu-Li the Jewel Mikanko
                          WIND 3
                          Hu-Li the Jewel Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                           Rarity
                          1 cardSanaki the Mikanko Devotee
                           Rarity
                          1 cardSanaki the Mikanko Devotee
                          Sanaki the Mikanko Devotee
                          EARTH 3
                          Sanaki the Mikanko Devotee
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can target 1 "Mikanko" card you control; return it to the hand. If either player equips an Equip Card(s) to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.


                          UR Rarity
                          1 cardOhime the Manifested Mikanko
                          UR Rarity
                          1 cardOhime the Manifested Mikanko
                          Ohime the Manifested Mikanko
                          LIGHT 6
                          Ohime the Manifested Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                          UR Rarity
                          1 cardDouble-Edged Sword
                          UR Rarity
                          1 cardDouble-Edged Sword
                          Double-Edged Sword
                          Spell Equip
                          Double-Edged Sword

                            You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                            UR Rarity
                            3 cardForbidden Droplet
                            UR Rarity
                            3 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardHarpie's Feather Duster
                              UR Rarity
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                UR Rarity
                                1 cardHeavy Storm
                                UR Rarity
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  SR Rarity
                                  3 cardInto the Void
                                  SR Rarity
                                  3 cardInto the Void
                                  Into the Void
                                  Spell Normal
                                  Into the Void

                                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                    UR Rarity
                                    2 cardLightning Storm
                                    UR Rarity
                                    2 cardLightning Storm
                                    Lightning Storm
                                    Spell Normal
                                    Lightning Storm

                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                      Tag(s):

                                       Rarity
                                      2 cardMikanko Divine Dance - Futahashira no Uzu no Miko
                                       Rarity
                                      2 cardMikanko Divine Dance - Futahashira no Uzu no Miko
                                      Mikanko Divine Dance - Futahashira no Uzu no Miko
                                      Spell Normal
                                      Mikanko Divine Dance - Futahashira no Uzu no Miko

                                        You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters, also send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Divine Dance - Futahashira no Uzu no Miko", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Divine Dance - Futahashira no Uzu no Miko". You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Divine Dance - Futahashira no Uzu no Miko" effect per turn, and only once that turn.


                                        UR Rarity
                                        1 cardMikanko Fire Dance
                                        UR Rarity
                                        1 cardMikanko Fire Dance
                                        Mikanko Fire Dance
                                        Spell Equip
                                        Mikanko Fire Dance

                                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                          UR Rarity
                                          3 cardMikanko Water Arabesque
                                          UR Rarity
                                          3 cardMikanko Water Arabesque
                                          Mikanko Water Arabesque
                                          Spell Equip
                                          Mikanko Water Arabesque

                                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                            UR Rarity
                                            1 cardRaigeki
                                            UR Rarity
                                            1 cardRaigeki
                                            Raigeki
                                            Spell Normal
                                            Raigeki

                                              Destroy all monsters your opponent controls.




                                              Tag(s):

                                              R Rarity
                                              1 cardSky Striker Maneuver - Afterburners!
                                              R Rarity
                                              1 cardSky Striker Maneuver - Afterburners!
                                              Sky Striker Maneuver - Afterburners!
                                              Spell Normal
                                              Sky Striker Maneuver - Afterburners!

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                SR Rarity
                                                1 cardSky Striker Mecha - Hornet Drones
                                                SR Rarity
                                                1 cardSky Striker Mecha - Hornet Drones
                                                Sky Striker Mecha - Hornet Drones
                                                Spell Quick
                                                Sky Striker Mecha - Hornet Drones

                                                  If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                  SR Rarity
                                                  1 cardSky Striker Mecha - Widow Anchor
                                                  SR Rarity
                                                  1 cardSky Striker Mecha - Widow Anchor
                                                  Sky Striker Mecha - Widow Anchor
                                                  Spell Quick
                                                  Sky Striker Mecha - Widow Anchor

                                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                    UR Rarity
                                                    3 cardSky Striker Mobilize - Engage!
                                                    UR Rarity
                                                    3 cardSky Striker Mobilize - Engage!
                                                    Sky Striker Mobilize - Engage!
                                                    Spell Normal
                                                    Sky Striker Mobilize - Engage!

                                                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                      UR Rarity
                                                      2 cardTriple Tactics Talent
                                                      UR Rarity
                                                      2 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardTriple Tactics Thrust
                                                        UR Rarity
                                                        1 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          UR Rarity
                                                          3 cardUltimate Slayer
                                                          UR Rarity
                                                          3 cardUltimate Slayer
                                                          Ultimate Slayer
                                                          Spell Normal
                                                          Ultimate Slayer

                                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            Upstart Goblin
                                                            Spell Normal
                                                            Upstart Goblin

                                                              Draw 1 card, then your opponent gains 1000 LP.


                                                              UR Rarity
                                                              1 cardWay Where There's a Will
                                                              UR Rarity
                                                              1 cardWay Where There's a Will
                                                              Way Where There's a Will
                                                              Spell Field
                                                              Way Where There's a Will

                                                                During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                                                                UR Rarity
                                                                2 cardRed Reboot
                                                                UR Rarity
                                                                2 cardRed Reboot
                                                                Red Reboot
                                                                Trap Counter
                                                                Red Reboot

                                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                  UR Rarity
                                                                  1 cardElder Entity N'tss
                                                                  UR Rarity
                                                                  1 cardElder Entity N'tss
                                                                  Elder Entity N'tss
                                                                  LIGHT 4
                                                                  Elder Entity N'tss
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                  UR Rarity
                                                                  1 cardGarura, Wings of Resonant Life
                                                                  UR Rarity
                                                                  1 cardGarura, Wings of Resonant Life
                                                                  Garura, Wings of Resonant Life
                                                                  DARK 6
                                                                  Garura, Wings of Resonant Life
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 2400


                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                  UR Rarity
                                                                  1 cardSky Striker Ace - Kagari
                                                                  UR Rarity
                                                                  1 cardSky Striker Ace - Kagari
                                                                  Sky Striker Ace - Kagari
                                                                  FIRE
                                                                  Sky Striker Ace - Kagari
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Top-Left


                                                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                  SR Rarity
                                                                  1 cardSky Striker Ace - Zeke
                                                                  SR Rarity
                                                                  1 cardSky Striker Ace - Zeke
                                                                  Sky Striker Ace - Zeke
                                                                  DARK
                                                                  Sky Striker Ace - Zeke
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom


                                                                  2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                                  UR Rarity
                                                                  1 cardSky Striker Ace = Zero
                                                                  UR Rarity
                                                                  1 cardSky Striker Ace = Zero
                                                                  Sky Striker Ace = Zero
                                                                  LIGHT
                                                                  Sky Striker Ace = Zero
                                                                  • ATK:

                                                                  • 2000

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                                  UR Rarity
                                                                  1 cardTri-Brigade Arms Bucephalus II
                                                                  UR Rarity
                                                                  1 cardTri-Brigade Arms Bucephalus II
                                                                  Tri-Brigade Arms Bucephalus II
                                                                  DARK
                                                                  Tri-Brigade Arms Bucephalus II
                                                                  • ATK:

                                                                  • 3500

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                                  SR Rarity
                                                                  1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                  SR Rarity
                                                                  1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                  Tri-Brigade Ferrijit the Barren Blossom
                                                                  EARTH
                                                                  Tri-Brigade Ferrijit the Barren Blossom
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom-Left


                                                                  2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                  SR Rarity
                                                                  1 cardHerald of the Arc Light
                                                                  SR Rarity
                                                                  1 cardHerald of the Arc Light
                                                                  Herald of the Arc Light
                                                                  LIGHT 4
                                                                  Herald of the Arc Light
                                                                  • ATK:

                                                                  • 600

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                  SR Rarity
                                                                  2 cardGolden Cloud Beast - Malong
                                                                  SR Rarity
                                                                  2 cardGolden Cloud Beast - Malong
                                                                  Golden Cloud Beast - Malong
                                                                  LIGHT 6
                                                                  Golden Cloud Beast - Malong
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                  SR Rarity
                                                                  2 cardMereologic Aggregator
                                                                  SR Rarity
                                                                  2 cardMereologic Aggregator
                                                                  Mereologic Aggregator
                                                                  DARK
                                                                  Mereologic Aggregator
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 3000


                                                                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                   Rarity
                                                                  3 cardUzuhime the Manifested Mikanko
                                                                   Rarity
                                                                  3 cardUzuhime the Manifested Mikanko
                                                                  Uzuhime the Manifested Mikanko
                                                                  LIGHT
                                                                  Uzuhime the Manifested Mikanko
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.


                                                                  master-duel
                                                                  Sky Striker
                                                                  5







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